# ELVUM · C++20 MMORPG Infrastructure

An AI-assisted software project exploring C++20 multiplayer infrastructure, including server authority, PostgreSQL persistence and a DirectX 11 client.

- Canonical: https://www.mehmeterendereli.com/en/projects/elvum-mmorpg-infrastructure
- Language: en

Concept diagram · Server, client and persistence

Client · Server-authoritative state · PostgreSQL

Development paused

An AI-assisted software project exploring C++20 multiplayer infrastructure, including server authority, PostgreSQL persistence and a DirectX 11 client.

## Problem

Explore how real-time game state can be managed across the server, network and client.

## Current Stage and Output

Development is paused. The current work covers server, network and client architecture.

## Scope

- Server-authoritative game loop
- Networking and state sync
- PostgreSQL persistence
- DirectX 11 client

## Approach and Contribution

- Separate server and client responsibilities
- AI-assisted development and review of implementation outputs

## Technologies

- C++20
- PostgreSQL
- DirectX 11
- Networking

## Next Step

### If you have a similar requirement, let's define the scope together.

I review the request and come back with a proposed approach and scope.

[Get in Touch](<https://www.mehmeterendereli.com/en/contact>)

[See All](<https://www.mehmeterendereli.com/en/projects>)
