ELVUM · C++20 MMORPG Infrastructure
An AI-assisted software project exploring C++20 multiplayer infrastructure, including server authority, PostgreSQL persistence and a DirectX 11 client.
- Canonical: https://www.mehmeterendereli.com/en/projects/elvum-mmorpg-infrastructure
- Language: en
Concept diagram · Server, client and persistence
Client · Server-authoritative state · PostgreSQL
Development paused
An AI-assisted software project exploring C++20 multiplayer infrastructure, including server authority, PostgreSQL persistence and a DirectX 11 client.
Problem
Explore how real-time game state can be managed across the server, network and client.
Current Stage and Output
Development is paused. The current work covers server, network and client architecture.
Scope
- Server-authoritative game loop
- Networking and state sync
- PostgreSQL persistence
- DirectX 11 client
Approach and Contribution
- Separate server and client responsibilities
- AI-assisted development and review of implementation outputs
Technologies
- C++20
- PostgreSQL
- DirectX 11
- Networking
Next Step
If you have a similar requirement, let's define the scope together.
I review the request and come back with a proposed approach and scope.