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Home/Projects/ELVUM · C++20 MMORPG Infrastructure
Concept diagram · Server, client and persistenceClientClientServer-authoritative statePostgreSQL
Concept diagram · Server, client and persistence

ELVUM · C++20 MMORPG Infrastructure

ELVUM · C++20 MMORPG Infrastructure details

Development paused

An AI-assisted software project exploring C++20 multiplayer infrastructure, including server authority, PostgreSQL persistence and a DirectX 11 client.

Problem

Explore how real-time game state can be managed across the server, network and client.

Current Stage and Output

Development is paused. The current work covers server, network and client architecture.

Scope

  • Server-authoritative game loop
  • Networking and state sync
  • PostgreSQL persistence
  • DirectX 11 client

Approach and Contribution

  • Separate server and client responsibilities
  • AI-assisted development and review of implementation outputs

Technologies

C++20PostgreSQLDirectX 11Networking
Next Step

If you have a similar requirement, let's define the scope together.

I review the request and come back with a proposed approach and scope.