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ELVUM · C++20 MMORPG Infrastructure

ELVUM · C++20 MMORPG Infrastructure details

A from-scratch C++20 MMORPG infrastructure with a server-authoritative architecture, PostgreSQL persistence and a DirectX 11 client.

Problem

A real-time, cheat-resistant multiplayer backbone that needed full control rather than an off-the-shelf engine.

Outcome

A scalable, server-authoritative multiplayer backbone (development currently paused).

Scope

  • Server-authoritative game loop
  • Networking and state sync
  • PostgreSQL persistence
  • DirectX 11 client

Solution

  • Low-latency networking with an authoritative server design
  • Memory-safe architecture in modern C++20

Technologies

C++20PostgreSQLDirectX 11Networking
Next Step

If you have a similar requirement, let's define the scope together.

I review the request and come back with a proposed approach and scope.